Not much has happened on this front lately.
I am having trouble with what I consider to be the center of the game. What is it the player is doing while they play? Are they building something? is it enough to just collect stocks? maybe for Acquire but this game has to have stuff for the player to manipulate in some way. Something for them to build. Some theme.
I am very confident that if I had this the rest would fall into place. but until then I am stuck.
Here I will try and keep up to date the my progress on the design of this board game.
Tuesday, January 15, 2008
I have hit an impass
Posted by Dwight Sullivan 0 comments
Wednesday, January 2, 2008
More thoughts
Raw Materials will be small cubes.
Players will start with some random materials (maybe). But some to get them started so they aren't waiting till production before they can play the game.
Built stuff will be large cubes. Blue large cubes will be Temporal Modules.
Not sure what the other built "stuff" will be. Two thoughts:
- All companies build their own Temporal Modules using different combinations of raw materials. Each player would have their own "recipe" card showing them what they need.
- More like Settlers; players can build a list of usefull stuff including Temporal Modules. I really like this idea because it will create tension if done right. Players will build stuff they need to "get work done" but at the same time they will be influencing the supply and demand of the market as they do. Will they only build the items they own stock in or will they build what they need too?
Posted by Dwight Sullivan 0 comments
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