So it sounds like I want to make a game where players can produce raw materials then they can build things with it maybe like how you can build different things in Settlers.
One of the things players can build are time modules. They will be able to use these in different ways throughout the game. For example to speed up production or to change the value of something.
(TIME SMUGLARS)
Also the production of things in the game will decrease the value of it but the SOMETHING ELSE ??? will mainipulate the popularity ofthe item changing the potential value too. (RESTUARNT GAME)
All the while players will be investing in futures of a the different products trying to be the 1st or 2nd major share holder in the products that will be the most valuable.
So far MONOPOLY is not here yet. I think the Monopoly ideas will come later. They are more about allowing the players to increase the value of what they have.
- I dont want player elimination.
- If play order maters it will be nice to have a way for the players to change the play order as a natural course of events.
- End the end the player with the most money wins.
Thats all for now.