These are ideas from different sorces that are all interesting to me. I think they could all go into one game somehow. They are in no particular order.
MONOPOLY - This is inspired from Monopoly. Stuff you buy can go through many layers / levels of growth. Each layer increses the value or potential value or increases your actions in quanaty or strength. In a nutshell you can aquire stuff then build it up and make it/you strong.
RESTURANT GAME - For a long time I have had ideas about a supply and demand mechanic. In a recent GDS I got an opportunity to flesh that idea out some. Distilled down you have two sliders for each item you are keeping track of. One slider is the range of values that that item SHOULD be worth. The other slider is the actual current value of that item. Througout the game demmand moves the potential value slider and supply moves the value slider. Here is the BGDF entry:
Chef Tycoon
TIME SMUGGLARS - This was another GDS that I worked on that I liked:
Time Smugglers . I want to use the first part of this where players coopertativly produce raw materials and then make stuff from it.
ACQUIRE - People can buy futures in diffrernt products. Throught the game players can cash in on being 1st or 2nd majority owner of a product.
Here I will try and keep up to date the my progress on the design of this board game.
Friday, December 28, 2007
First Pass of ideas
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment